The Dominion are an
odd faction (by no means the oddest, that particular award goes to Mirror
Universe) since they are essentially 3 factions in 1. The Jem’Hadar, Breen and
Cardassians all have somewhat distinct features and this makes writing a
faction identity post for them somewhat difficult.
“The Dominion was a major interstellar state in
the Gamma Quadrant. Technologically advanced and millennia old, the Dominion
was founded under the absolute rule of a group of Changelings known as the
Founders, whose will was carried out by the Vorta and the Jem'Hadar. The
Dominion was dedicated to imposing the Founders' vision of "order"
upon the universe, i.e. bringing all other civilizations under its control.”
The Cardassians
“The Cardassians were a humanoid species from the Alpha Quadrant. They
were native to the planet Cardassia Prime, capital world of the Cardassian
Union. Known throughout the Alpha Quadrant for their ruthlessness, the
Cardassians became one of the greatest enemies of the United Federation of
Planets and Klingon Empire when they joined the Dominion in 2373. Their
xenophobic attitude towards other species was well established throughout the
quadrant after the Setlik III massacre during the Cardassian War, as well as
when their atrocities during the Occupation of Bajor were revealed after their
withdrawal in 2369.”
Cardassian ships have
a 180 front arc and a pretty bad manoeuvre dial. At either 4 or 5 PWV they have
pretty good hitting power that is improved by their Captains – Gul Macet, Gul
Danar, both versions of Gul Dukat and Gul Lemec all help to boost either the
number or quality of their red dice. The damage output of a ship over the
course of the game is also aided with both Dorsal and Aft-Weapons Arrays.
Whilst the Galor class vessels lack the BS needed to make the most of those
attacks, Dukat 7 and the perk of the Reklar help to mitigate this. Cardassians
are the hard hitting almost glass cannon aspect of the Dominion Faction. That’s
not to say that other elements of the faction are not also hard hitting, but
the Cardassian upgrades and ships lend themselves to this element better than
other parts.
The Breen
“The Breen were a reclusive, powerful, and
warlike humanoid race, native to the planet Breen in the Alpha Quadrant.”
With only 2 ships at
time of writing, the Breen are difficult to define as a race. The signature
Breen upgrade is the Energy Dissipator. Breen ships tend to have lots of weapon
slots (and a tech upgrade that allows for more to be taken) and rely on
secondary weapons to cause damage. Their ships don’t have the BS action but
Breen Aide is a scan enhancer that allows a conversion of blank to hit. Their ships
are also quite manoeuverable, with the Rav laerst’s Perk making them even more
manoeuvreable. With such great movement you’d expect the Breen ships to be
quite small, but in reality they have pretty good hull and shields (the named
versions are 3-2-4-4). Breen Guards is a pretty good ganking card, one of the
few ganking cards that allows for multiple uses, although it suffers from the ‘not
cloaked no shields’ usage restrictions that render many ganking cards less
effective. Of all the different Dominion sects, Breen are probably the one that
I see used the least, which is a shame since they have potential. Never turn
your back on a Breen.
The Jem’Hadar
“A genetically-engineered humanoid race from
the Gamma Quadrant, the Jem'Hadar were the military arm of the Dominion and one
of the most powerful military forces in the galaxy during their time.”
The Jem’Hadar ships
come with Jem’Hadar crew and Vorta captains. The ships have some variety: The
Attack Ship is small and manoeuvrable whilst the Battle Cruiser is much tougher
and still surprisingly manoeuvrable. The Jem’Hadar Battleship was the first
ship in the game to have a PWV of 6, but paid for it by having an abysmal dial.
Jem’Hadar upgrades are again pretty mixed, with the likes of Omet’Iklan and
Remata’Klan offering better attacking ability, whilst Amat’Igan and Ikat’Ika
offer defence boosts. The area where there is the most consistency is with
ganking cards. Kudak’Etan, Toman’Torax and Virak’Kara are all top end ganking
cards that ignore the usual restrictions. Jem’Hadar upgrades tend to be more
restrictive than other Upgrades since many of them can only be equipped to Jem’Hadar
ships or come with a heavy penalty if they aren’t. The signature Jem’Hadar
weapon is the phased polaron beam that ignores enemy shields. Whilst never
devastating, PPBs can strike at a ship that relies more on shields than hull to
survive and can cause some issues (The Defiant doesn’t like them).
So, as I said at the
start, a mixed bag with a variety of different aspects. What the Dominion do
share across races is that they have great attack efficiency, with three
different cards that allow blanks to be converted to hits (Omet’Iklan, Breen
Aide and Boheeka) and interesting secondary weapons (PPBs, EDs and DWAs).
1.
Good
attacking power with great efficiency
2.
Some
really good ganking cards
3.
Lots of
variety, second only to Federation
4.
Interesting
secondary weapon options
5.
Generally
poor manoeuvring – but with some ships that have much better manoeuvrability.
I personally find that when I put together a Dominion list it ends up as a Cardassian list with the odd dominion friend in it. I don't even own the Battleship (which is a shame, since its a nice model).
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