Tuesday 18 August 2015

Battleships!



This post has two inspirations, firstly a comment left by Typheron on my post about Dominion Faction Identity, and secondly from a new Blog (https://federationshipyards.wordpress.com/) that discusses build ideas.

So making the Dominion battleship worthwhile:

4th Division Battleship [4th Division Battleship] (36)
Gul Dukat [Koranak] (5)
Adm Gul Madred [Reklar] (5)
Aft Weapons Array [Reklar] (4)
Total (50)

Jem'Hadar Battleship [4th Division Battleship] (34)
Weyoun [Battle Cruiser] (5)
Fleet Captain: Independent (Federation) [Fleet Captain Resource] (5)
Invaluable Advice [Rav Laerst] (0)
Boheeka [Koranak] (2)
Aft Weapons Array [Reklar] (4)
Total (50)

Hideki Class Attack Squadron [1st Wave Attack Fighters] (20)
Total (20)

Fleet total: 120


The idea here is that both ships get 2 actions a turn, so both ships get TL and BS when engaging with primary weapons, and BS + Re-enable AWA when engaging with AWA once the enemy is out of arc of the Primary weapon. Both have CS 9 captains to get those shots in early and the Indy Fed Fleet Captain gives you better maneuverability to keep the opponent in the Primary Weapon Arc. It has very little finesse as a build, but it does a heap of damage and can take quite a lot of damage in return!

2 comments:

  1. Not bad... Locally, we have a guy using the BB close to the way you have it set, a BC with a different CPT, but otherwise close... He uses the Jem Hadar "bug" in place of the fighters... And the Breen Aides are mixed in along with a few other Jem Hadar crew to make the absolute most out of his dice quality... Brutal, but extremely effective.

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  2. I felt fighters were the best use of 20 points, but otherwise, I can see a fleet of one of each Jem'Hadar ships working pretty well. Breen Aide is great, but kind of forces you to take a scan action, whereas most often I'd like to be using TL and BS. Ometi'Klan would be a good choice if I had the points!

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