So the point of this post is to try to get the most out of the Ol' Reliable Enterprise-D.
First, some rules:
1. The Enterprise-D must be captained by either Jean-Luc Picard, William T. Riker or (should a card appear in future) Edward Jellico.
2. Only crew that appeared on the enterprise at some point during the run of TNG or the movie Generations may be used. This includes Montgomery Scott, Mr Spock and Leonard McCoy.
3. Given the Enterprise is the 'Best Ship in the Fleet' any federation Tech or Weapons may be used freely, as long as it doesn't pay a penalty for either faction or ship (i.e. Unimatrix Shielding is ok, but regenerative shielding isn't)
4. The D never skewed towards Offence or Defence, so try to avoid making a glass cannon or brick.
5. It should make no use of resources, and should be limited to 50 points.
Here's my own entry:
U.S.S. Enterprise-D [Starter] (28)
Jean-Luc Picard [U.S.S. Enterprise-E] (5)
Mr. Spock [U.S.S. Enterprise] (5)
William T. Riker [U.S.S. Hood] (3)
Elizabeth Shelby [U.S.S. Yeager] (2)
High Energy Sensor Sweep [U.S.S. Sutherland] (5)
Systems Upgrade [U.S.S. Hood] (2)
Total (50)
Fleet total: 50
That's a free scan for Spock every turn, a TL or Evade from the ship, 3-4 Defence dice with re-roll(s) and a BS conversion. Quality 360 offence, passable defence and 2 actions a turn, makes me feel like running the Big-D all over again!
Thoughts and comments are appreciated,
Still not Picard tho :-(
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