So, it's been a while! This time of year means lots of work for me, and that means fewer posts.
I did manage to play in an OP event last weekend, and following an agreement I made last month I was honour bound to run Bajorans.
My first bajoran build was 2 scout ships and 3 interceptors, based on an alpha strike using phaser strike. I did get one chance to play it against a Ferengi build and whilst I did eventually win, it wasn't quite as effective as I hoped it would be on the first pass, so I had a bit of a rethink...
It wasn't long before I settled on the necessity of running DS9 in order to make Bajorans competitive. This was aided by the fact that our venue runs without the 50/3 format, meaning I Could stack upgrades onto DS9.
I also didn't really want to use the flexibility that DS9 offers to take federation upgrades, I wanted every card in the fleet to be Bajoran.
This is what I came up with:
Akorem [Akorem] (18)
Kira Nerys [Akorem] (3)
Assault Vessel Upgrade [Ratosha] (3 overridden to 4)
Anara [Interceptor Five] (2)
Total (27)
Ratosha [Ratosha] (18)
Tahna Los [Akorem] (3)
Blockade [Akorem] (5)
Assault Vessel Upgrade [Ratosha] (3 overridden to 4)
Total (30)
Deep Space 9 [Deep Space 9] (44)
Hazar [Interceptor Five] (4)
Adm Jaro Essa [Ratosha] (1)
Fleet Captain: Independent (Klingon) [Fleet Captain Resource] (5)
More Than Meets the Eye [Ratosha] (1)
Militia [Interceptor Five] (0)
Day Kannu [Akorem] (1)
Bajoran Militia [Ratosha] (2)
Bajoran Militia [Ratosha] (2)
Li Nalas [Akorem] (1)
Bajoran Militia [Ratosha] (2)
Total (63)
Fleet total: 120
The idea was that DS9 had a high enough captain skill to fire first, and with Kira and Militia, that alpha strike could be 11 dice with quality. Hopefully that would mean a dead ship before my opponent got to fire, and in subsequent turns I had Li Nalas and Day Kannu to keep firing with both Target Lock and Battle Stations. Thana Los was mainly there to hold my elite talent, blockade, which would make that alpha strike a little deadlier.
Game 1:
Mike, Federation
Mike ran with an Evader Voyager, Torpedo Boat Yaegar and Fed Fighters. He chose not to advance to start with and engagement took a while. When it did I took out the Yaegar and the fighters quickly, evader voyager took much longer to take out, but she went down eventually.
Result: me 156:0 Mike
Round 2: Mark, Borg/Romulans
Mark always runs interesting builds and this one was 3 scout cubes all with Mag Charges, and a scout vessel with Donatra and a flagship, for 2 extra attack dice.
This round was pretty straight forward, we both flew to the middle of the table and I was able to kill a cube a turn, although I lost both Scout ships in return. At the end of the game the Vo flew straight towards DS9, in an effort to end the game before I got the chance to farm the objective for points.
Result: Me 150:63 Mark
Round 3: Rich, Species 8472
Rich is a great player who has played at nationals in the past. He had taken the courageous decision of running the same fleet for all 3 of the Q series: 3 bioships, 1 named and 1 flagged.
I wasn't confident in this game that I could kill a Bioship before he got to fire and that meant that DS9 was in severe danger of dying before all three bioship were removed. Unfortunately this ended up being the case, and Rich was able to take down DS9 before I had chance to sufficiently damage the bioships. Rich ended up winning for the price of two of his bioships.
Result: Me 84:142 Rich
Overall Rich ended up winning the event as the only player with 3 wins and I Finished 2nd. Having won Q1 and Q2 I ended up Grand Champion and was lucky enough to walk away with the Q pack and the Mirror D'Deridex!